In a recent revelation by Carrie Patel, the game director for Obsidian Entertainment’s upcoming title “Avowed,” the decision to restrict player characters to just humans and elves is rooted in the game’s first-person perspective. Set in the expansive Pillars of Eternity universe, “Avowed” promises an immersive adventure as players assume the role of an envoy from the Aedyr Empire, dominated by these two races. This choice, while narrowing the racial diversity familiar to fans of the franchise, is aimed at ensuring a seamless and natural gameplay experience.
Patel explained the technical challenges posed by incorporating a wider range of character sizes, particularly in a first-person RPG where precision and player perspective are paramount. The inclusion of smaller races like Dwarves and Orlans, or larger ones like Aumaua, would complicate interactions and combat dynamics, affecting the game’s core mechanics and the physicality of its combat system, which is inspired by the intense brawling seen in games like “Vermintide.”
Obsidian’s focus is on delivering a polished and engaging first-person experience, prioritizing the smooth integration of gameplay elements over a broader racial selection. This decision highlights the studio’s commitment to quality and the immersive nature of the “Avowed” experience, even as it shapes the narrative and world-building aspects of the game. As “Avowed” gears up for its fall 2024 release, fans can anticipate a meticulously crafted journey through the Pillars of Eternity universe, even within the constraints of a more focused racial palette.
source: pcgamer.com